When you are standing like this, you whip yourself into a terrible rage.When you score a critical hit against an opponent, your mind goes into near a frenzied state due to the sight and smell of blood.During this state, your attack and damage rolls have a +1 bonus.With an untyped bonus, it stacks with each critical hit you make.

The benefit of the stance is lost after 1 minute without a critical hit.

Can I score a critical hit on something immune to critical hits?

I don"t have to use a critical strike to damage the creature, since this isn't precision damage that can only be applied to something with a Dex bonus.







*




*






2 Answers 2





Dungeon Masters Guide

Some weapon qualities and some specific weapons have extra effects on critical hits due to magic.If you take a critical hit with a flaming burst weapon, for example, you will get more fire damage.The effect is not effective against undead, elementals, or constructs, which aren't subject to critical hits.If you fight such creatures, roll for critical hits as you would against humanoids or any other creature that is subject to critical hits.Use the special effect on a successful critical roll, but do not multiply the weapon's normal damage.

There are also many things in the book that don't work on things outside of critical hits (e.g., Feral Death Blow & Flesh Ripper); this one does not.








*








I first thought it did not work but I"m still leaving all the first explanation here so all points of view can be observed, see the last bullet point in the ""However"" section for the main reason of the change in opinion.

What you shared further clarifies for me what you said:

When you score a critical hit against an opponent, you enter a near-frenzied state when you smell and see blood.

Not just the threat, but also the critical hit is needed.

The following happens on critical hits:

To know if your attack was a critical hit (or "crit"), you immediately make a critical roll -- another attack roll with all of the same modifiers as the attack you just made. A natural 20 indicates a threat regardless of your target's Armor Class.(The critical roll does not have to come up 20 again to qualify as a critical hit.) If the critical roll fails, then the hit is just a regular hit.

If you roll a crit, you just struck a threat, you haven't "hit" critically yet, and you need to confirm it. If the creature is immune to it, you don't roll to confirm.You just hit them without scoring a critical on them (or not if the threat range is higher than 20 and you lack enough range to hit them).

The living dead have some traits such as:

Even if I were to interpret this in terms of my DM experience/opinion, I will still rule out the possibility of it working because the way I see it is:

As soon as you see or smell blood, you become frenzied

In my opinion, the following expression would be more accurate: I think you enter a near frenzied state from the extra damage you've caused via the critical hit (or felt if you are blind etc.) and that's what I meant by "my interpretation"" (thanks). HI ICAN Chan)

If a critical hit has to occur for the spell to activate, the PC gets benefit from the extra critical damage (more blood) to your character. An undead who is immune would not be more damaged than a regular hit, so even though they were bleeding, they would not be more damaged so the spell would not activate in my game.

However, since spellcasters are so powerful and melee builds need some attention, I would likely still allow it, although my interpretation of it implies that it should not work as my first interpretation.

The following comment was made by MichaelDorf: